As many people know, one of the features of the Superlite Coupe race car is that it is fitted with power steering. The specific unit used in the car is driver adjustable, created with the intent that the driver would adjust the amount of assist to be a compromise between feel and effort. Too much effort and the feel is dulled because the strain of turning the car tends to mask the subtle clues that the direct steering wheel provides. And too much assist has a similar problem- at least in theory, removing some of the feedback that the tires transmit through the column to the steering wheel.
Most drivers set the level of assist at the lower end of the scale, in order to feel the full amount of information at the steering wheel, obtaioning more feel at a small cost of a little increased effort.
So at Mid Ohio last week, the team noticed that Ryan had adjusted the assist to almost the max. When queried why he wanted so much assist, his answer was revealing: "Oh", he said, "this way it feels just like the steering wheel in the sim I use to practice on every day".
This seems to me to be truly a case of life imitating art- he wanted the car to feel more like the simulator he uses to practice, instead of requiring the sim to more closely track the reality of the actual race car.
As an Old Skool driver, this was most revealing. I never really felt like any of the sims I ever used mapped very closely to the real racing experience, where so much information is transmitted through the seat, shoulders and arms. But apparently the new crop of drivers has a different perspective.
Do the other race drivers on the site use sims- and do they want their cars to match the sim feel, instead of the other around?
Inquiring minds want to know!
Most drivers set the level of assist at the lower end of the scale, in order to feel the full amount of information at the steering wheel, obtaioning more feel at a small cost of a little increased effort.
So at Mid Ohio last week, the team noticed that Ryan had adjusted the assist to almost the max. When queried why he wanted so much assist, his answer was revealing: "Oh", he said, "this way it feels just like the steering wheel in the sim I use to practice on every day".
This seems to me to be truly a case of life imitating art- he wanted the car to feel more like the simulator he uses to practice, instead of requiring the sim to more closely track the reality of the actual race car.
As an Old Skool driver, this was most revealing. I never really felt like any of the sims I ever used mapped very closely to the real racing experience, where so much information is transmitted through the seat, shoulders and arms. But apparently the new crop of drivers has a different perspective.
Do the other race drivers on the site use sims- and do they want their cars to match the sim feel, instead of the other around?
Inquiring minds want to know!